Blogator.com



Sponsored area:

The thing I like most about this presentation is probably not so much about the design but more on the fact that it keeps simple without giving in to applying anything that would distract the viewer from the architecture. With simple entourage and a very limited amount of colors makes it all the more pleasing to look at. It is an idea, and it is presented in such a manner. It gives you an overview of what the massing is like and even slips in a little sneak preview of what the inside might look like and leaves plenty of room for further imagination.
I may not dig the architectural forms on this project but the presentation was put together nicely. To think the whole presentation is composed of stills! This is what intrigued me, who says a presentation has to be animated? And who says they should should be limited to prints? Why not meet half way and create a slide-show composed of many renderings. This could really capture they eye if it is well executed.
I have never, ever, seen an architecture presentation put together like this one! Some may hate it, some may love it. Some may not even know what to think! A little too abstract for my taste, but the stills of the structure did captivate me. The only thing that I would probably do different if I had to roll with it using the same method, I would have probably used more stills of the structure in question in the "shuffle sequences" rather than the random shots of city life used in this video.
Fantastic model work and camera paths, Gaudi would've been happy to see this 3D presentation of his creation. I remember studying this structure in Architecture school and was amazed by it's form and amount of detail and the type of style that was used to create this masterpiece. As far as the animation goes, it's well done, though I feel better textures would have definitely increase the vibrancy of the structure.
I like the way this was directed. Solid camera paths and a very clean and simple construction simulation. Outstandingly clean. The switching between day time and night time is a great method to use rather than just one continuous night shot. By mixing in night shots and day shots in one sequence, you tell a lot more in a short span of time. It also adds a dramatic effect to the whole animation. Great work Roberto De Angelis!
Though this a demo reel for 2008, it is still impressive to this day. Love the Google Earth effects used on some of the sequences. Though not related to architecture, I must say that the airplane, helicopter scenes were pretty darn awesome! Most especially the part where the camera goes from outside to the inside of a passenger airplane, how cool is that! iCube can definitely model and animate extensive cityscapes and much more based on this demo reel. Great work iCube.
What a fun way to present how a building can be put together like it were legos. The fact that this is modular in design, begs for this type of presentation. Simple color schemes and interior stills leave the viewers imagination to play with the concept. The method used in the beginning with the structures rotating 360 on a single point is something I'd like to play with on my personal work. I'll keep this example here as a reference!
The producer of this fantastic video put a lot of work into the 3D model! Every detail that are often left out is actually put into this. And I don't know how else to describe the construction simulation part of it... the producer/animator/director decided to start from furniture and fixtures and then work its way out to walls and roofs. Interesting approach. The other noticeable thing is that everything is shot in monochrome! You wouldn't know it though with all the details that was modeled. The method of this particular shading is ambient occlusion shading. Great technique and camera paths, inspiring work.
This may be a very short animation but I have to give credit for the water and sun glare/rays effect as it sunsets! It's a great sun analysis... in 3D! I like how the water moves ever so slightly, giving us the impression that there is wind. Details... these are the little things that can change the way a presentation is perceived.
Impressive animation made for the Expo Architecture Competition in 2007. It would be interesting to know how each sequence was meshed together. Obviously a video editing software... but what were the techniques used is my question. Very nicely done.
This animation is beautiful, great choice of music too. I remember hearing this music for the first time when I watched a film called "The Island". Modeled in ArchiCAD 12 and animated in Artlantis! Two powerful programs that work well together many claim. Great job to the people at Crescendo.
This is a very fast past video, but does have a wide array of presentation techniques. I speculate that this could have been made to practice several techniques in one go. From sun shadows to animated people to "construction simulation" (the part that shows the beams which support the glass ceiling/skylight)... this short animation covers it. Like I said, it could have been a test to see what the particular program/s can do to achieve certain outputs. Interesting clip.
This is probably one the most extensive architectural animation I have seen to date in terms of length. It lasts for 10 minutes and presents to us the "Cidade da Musica", a good portion of the presentation is shot during the day and then followed a night animation which shows off the pleasant lighting effects. I love the part where the "Grande Sala" transforms into an opera! The animation then shows a bunch of amazing still renderings of some of the smaller areas of the structure along with actual site photos of the project being built. This building was given the full treatment. Great work to all the people who contributed to this.
This is one of those rare presentations that adapt actual movie making techniques. It is like one of those many phrases Dwight Atkinson says from time to time, in reference to creating architectural renderings... "One Must Think Like A Photographer". In this case, "one must think like a movie director". The camera paths, angles and speed fit perfectly with the music. The execution of fading in and out of each animation is pleasant and adds a dramatic effect. I have to give kudos to the one who created 'the steaming water pouring on the tub scene' - excellent! My final critique to the whole presentation - amazingly realistic, and inviting! Thanks to YouTube's architecturelaw for sharing.
Considering this is a whole cityscape, it rendered out pretty sweet. The frames on some instances were knitted together in a 'fast paced' manner and then it would slow down some which I found quite interesting. I like how the part starting at 1:12 was composited...a top view looking over some of the buildings with cloud effects that suggest wind... oh, correct me if I'm wrong, but for a minute there I thought I saw a blimp! Great touch! I also love how the overall video has a gloomy feel to it with rays of sun light casting through the spaces between the buildings. Fantastic.
This pleasant animation was made by Miguel Krippahl. A combination of ArchiCAD, Artlantis and Windows Movie Maker was used to model, animate and stitch the scenes together to provide the viewers a complete representation of the architect's design. Miguel Krippahl also made the animation on the previous post here at The 3-Dimensional Dream. The technique I like best in this video was the way specific zones/spaces within the structure was being presented together with the animation and animated seamlessly. Fabulous work!
This 3d presentation is completely monochrome! Very clean, simple yet beautifully presented. When carefully examined, you can tell that they had at least 3 different files for the model. One, very bare with just walls - two, with floors and ceilings - and three, with all the windows and openings in place. Then each file was obviously rendered using the same camera paths and patched together using a Windows Movie Maker. Software used to animate the model was Artlantis Studio 1.0 and the modeling software which was used was ArchiCAD! Great work to youtube's MKripp.
Fully modeled in ArchiCAD 12 and possibly fully animated in-house and assembled together using some sort of video editing software to seamlessly knit the scenes as one. This is just my speculation though at the moment. This video manages to get me hyped up about using AC 12 every time I see it. I like the "cross-section/slicing" effect (feel free to let me know what the technique is really called!).
A lot of work was put into this thesis presentation. It lasts for a whopping 6 minutes and 47 seconds consisting of numerous animations along with unique stills. Some parts appear to be done in a power point type presentation where the director calls out several facts about his creation. This feature was put together with such care, I absolutely enjoy the way it starts off with site analysis, then structure stats, then structure features, then spaces..... and then finally several seamless shots, and approaches of the whole building, showing off the design to the viewers. Great job to Michael Ka'ainoni, the person responsible for this thesis project.
Interesting and fun concept! I like how the animation starts off as a sketch and then goes to realistic rendering. The producer/s of this video also added some stills in between sequences. A signature move that one might notice is the way the director moves the camera through foliage until the building can be seen clearly, this is done several times. One thing I'd like to point out is the cool 'moving sky background' that happens near the end of the presentation, nice touch. I will say though, that it would be nice to see this animation done with closer frame gaps to improve the smoothness of the animation, but of course that would require more time and computing power. Thanks to "Homeworks" for posting this video up in YouTube.
This piece was produced by Silvan van Alphen on March of 2007. Incredible arrangement of animation, stills and sun study animation (at the very end). Some say the camera movements are a bit violent but personally I kind of like the effect. It speeds up when transfering you from one spot to another and then slows down at a special space which allow viewers to focus in on what is being presented. Nice touch I'd say. Selection of soundtrack is fitting for this fly-through! Great job Silvan van Alphen.
This project was conducted in a university back in 2005 by Lhitanis. Modeled in 3d studio max and rendered in Vray. Great color combos and transformation sequences! Adding a human walking along the side of the container is an awesome idea...gives the viewers a sense of scale.
This is probably one of the most artistic type of architectural 3d presentation I have been so lucky to have seen so far. It was done by Squint/Opera and was originally the winning entry to a landscape architecture competition in Singapore. Very pleasant to watch and incredibly creative!
This is a 3D Animation of the interior of the Marni store in London. Nicely done by Silvan van Alphen and designed by Sybarite. I like how the animator uses different methods to present a single idea with seamless transitional effects. The focus of this presentation is obviously the modernistic stairs which leads to the second level....now that's what I call hardcore modeling! Lots of detail and curves. The camera path leading you up the stairs is incredibly smooth and consistent with relation to height, I know if I ever do an animation going up a stairwell it will not be a walk in the park. I suspect the still at the very end to be an actual photograph of the finished product. If not, then great rendering!
This sample is from YouTube's "cableguy11". He was experimenting with cameras and materials in "MAX"...which I assume to be '3d studio max'. This is a great piece mimicking a miniature scaled model with white volumes representing surrounding structures and applying materials and color to the design enhancing focus to main point of interest....the design. A wonderful way of presenting architecture. Although some of the surfaces were too shiny for my taste...but that's just my opinion. I would like to see the surrounding buildings with a flat-white-card-board-type texture applied. Camera speed, angles and movement are pleasant. For someone just experimenting....this is pretty darn good.